Covellite++  Version: 2.3.0 Revision: 2580 Platform: x64 Build: 15:23 16.10.2020
Кроссплатформенный фреймворк для разработки приложений на С++
Не покрытый тестами код

Solution\Solution\Covellite.Api\Covellite.Api\Renderer\DirectX11.cpp:
1171 throw STD_EXCEPTION << "Unexpected buffer type: " << _pComponent->Id;
...
1214 throw STD_EXCEPTION << "Unexpected buffer data component.";

Solution\Solution\Covellite.Api\Covellite.Api\Renderer\GraphicApi.CapturingServiceComponent.cpp:
69 Source.clear();

Solution\Solution\Covellite.Api\Covellite.Api\Renderer\GraphicApi.Constants.hpp:
93 throw STD_EXCEPTION << "Unexpected type: " << typeid(T).name();

Solution\Solution\Covellite.Api\Covellite.Api\Renderer\GraphicApi.cpp:
24 { return [](void) {}; } },

Solution\Solution\Covellite.Api\Covellite.Api\Renderer\GraphicApi.hpp:
137 throw STD_EXCEPTION << "Это не должно вызываться, нужно для компилируемости";

Solution\Solution\Covellite.Api\Covellite.Api\Renderer\OpenGLCommonShader.cpp:
361 LOGGER(Info) << "GL_EXTENSIONS: " <<
...
689 };
...
1105 throw STD_EXCEPTION << "Unexpected Presend data component: id = " <<

Solution\Solution\Covellite.Api\Covellite.Api\Renderer\Shaders\Default.fx:
45 return COVELLITE_TEX2D_COLOR(TexDiffuse, _Value.TexCoord) * _Value.Color;

Solution\Solution\Covellite.Gui\Covellite.Gui\Layer.android.cpp:
28 return string_cast<::std::string, Encoding::UTF8>(