3#include "OpenGLCommonShader.hpp"
4#include <glm/glm.force.hpp>
5#include <alicorn/std/vector.hpp>
6#include <alicorn/std.fast/unordered-map.hpp>
7#include <Covellite/Api/Vertex.hpp>
8#include <Covellite/Api/Defines.hpp>
9#include "OpenGLCommon.Texture.hpp"
10#include "Shaders/Shaders.hpp"
11#include "GraphicApi.Constants.hpp"
22inline GLuint glGetProgramId(
void)
25 glGetIntegerv(GL_CURRENT_PROGRAM, &iProgramId);
26 return static_cast<GLuint
>(iProgramId);
29inline void CheckError(
const int _Line)
31 const auto Error = glGetError();
32 if (Error != GL_NO_ERROR)
34 throw EXCEPTION_NO_FILE_LINE(::std::runtime_error) <<
35 _Line <<
": error " << Error;
46class Support<::Camera>
49 static const GLuint Index = COVELLITE_BUFFER_INDEX_CAMERA;
53 const GLuint _ProgramId,
54 const ::Camera & _Matrices,
55 const ::std::string & _BufferName)
57 const auto MatrixProjectionId =
58 glGetUniformLocation(_ProgramId, (_BufferName +
".Projection").c_str());
59 const auto MatrixViewId =
60 glGetUniformLocation(_ProgramId, (_BufferName +
".View").c_str());
61 const auto MatrixViewInverseId =
62 glGetUniformLocation(_ProgramId, (_BufferName +
".ViewInverse").c_str());
64 glUniformMatrix4fv(MatrixProjectionId, 1, GL_FALSE,
65 ::glm::value_ptr(_Matrices.Projection));
66 glUniformMatrix4fv(MatrixViewId, 1, GL_FALSE,
67 ::glm::value_ptr(_Matrices.View));
68 glUniformMatrix4fv(MatrixViewInverseId, 1, GL_FALSE,
69 ::glm::value_ptr(_Matrices.ViewInverse));
73 static void Update(
const GLuint _ProgramId, const ::Camera & _Matrices)
75 Update(_ProgramId, _Matrices,
"MatricesData");
76 Update(_ProgramId, _Matrices,
"CameraData");
81class Support<::Object>
84 static const GLuint Index = COVELLITE_BUFFER_INDEX_OBJECT;
87 static void Update(
const GLuint _ProgramId, const ::Object & _Object)
89 const auto MatrixWorldId =
90 glGetUniformLocation(_ProgramId,
"ObjectData.World");
91 glUniformMatrix4fv(MatrixWorldId, 1, GL_FALSE,
92 ::glm::value_ptr(_Object.World));
95 glGetUniformLocation(_ProgramId,
"ObjectData.Extra");
96 glUniform4fv(ExtraId, 1, ::glm::value_ptr(_Object.Extra));
101class Support<uint8_t>
104 static const GLuint Index = COVELLITE_BUFFER_INDEX_USER;
107class OpenGLCommonShader::Buffer
110 inline void Bind(
const bool _IsActivate =
true)
const
112 glBindBuffer(m_Type, _IsActivate ? m_BufferId : 0);
115 inline void UpdateData(
const void * _pData,
const size_t _Size)
const
117 glBufferSubData(m_Type, 0,
static_cast<GLsizeiptr
>(_Size), _pData);
120 inline void UpdateData(const ::std::string & _UniformBufferName,
121 const void * _pData,
const size_t _Size)
const
123 const auto ProgramId = glGetProgramId();
125 const auto BlockIndex = glGetUniformBlockIndex(
126 ProgramId, _UniformBufferName.c_str());
132 if (BlockIndex == GL_INVALID_INDEX)
return;
135 UpdateData(_pData, _Size);
138 glBindBufferBase(m_Type, m_Index, m_BufferId);
139 glUniformBlockBinding(ProgramId, BlockIndex, m_Index);
142 void SetVertexInputData(
void)
const
153 const auto ProgramId = glGetProgramId();
155 const auto hPosition =
static_cast<GLuint
>(
156 glGetAttribLocation(ProgramId,
"Covellite_VertexPosition"));
159 glEnableVertexAttribArray(hPosition);
160 glVertexAttribPointer(hPosition, 4, GL_FLOAT, GL_FALSE,
161 sizeof(::covellite::api::Vertex), (
void *)0);
162 glVertexAttribDivisor(hPosition, 0);
165 const auto hTexCoord =
static_cast<GLuint
>(
166 glGetAttribLocation(ProgramId,
"Covellite_VertexTexCoord"));
169 glEnableVertexAttribArray(hTexCoord);
170 glVertexAttribPointer(hTexCoord, 2, GL_FLOAT, GL_FALSE,
171 sizeof(::covellite::api::Vertex), (
void *)(
sizeof(
float) * 4));
172 glVertexAttribDivisor(hTexCoord, 0);
175 const auto hExtra =
static_cast<GLuint
>(
176 glGetAttribLocation(ProgramId,
"Covellite_VertexExtra"));
179 glEnableVertexAttribArray(hExtra);
180 glVertexAttribPointer(hExtra, 4, GL_FLOAT, GL_FALSE,
181 sizeof(::covellite::api::Vertex), (
void *)(
sizeof(
float) * 6));
182 glVertexAttribDivisor(hExtra, 0);
186 void SetInstanceData(
189 const GLsizei _Stride)
191 using AttributeTypes_t = ::alicorn::extension::std::fast::unordered_map<
192 ::std::string, ::std::pair<GLint, GLenum>>;
194 constexpr auto BlockSize =
sizeof(float) * 4;
195 const auto BlockCount = _Stride / BlockSize;
198 UpdateData(_pData, _Size);
200 const auto ProgramId = glGetProgramId();
202 const auto GetAttributeTypes = [&](void) -> AttributeTypes_t
208 constexpr GLsizei NameBufferSize = 255;
209 GLsizei NameLength = 0;
211 GLchar ValueName[NameBufferSize] = { 0 };
213 GLint AttributeCount = 0;
214 glGetProgramiv(ProgramId, GL_ACTIVE_ATTRIBUTES, &AttributeCount);
216 AttributeTypes_t Result;
218 for (GLuint i = 0; i < static_cast<GLuint>(AttributeCount); i++)
220 auto iType =
static_cast<GLenum
>(-1);
221 glGetActiveAttrib(ProgramId, i, NameBufferSize, &NameLength,
222 &ValueSize, &iType, ValueName);
224 Result[ValueName] = { i,
225 (iType == GL_FLOAT_VEC4) ? GL_FLOAT :
226 (iType == GL_INT_VEC4) ? GL_INT : iType };
236 auto AttributeTypes = GetAttributeTypes();
238 for (::std::size_t i = 0; i < BlockCount; i++)
240 const auto Name =
"iValue" + ::std::to_string(i + 1);
242 const auto hInstance =
static_cast<GLuint
>(
243 glGetAttribLocation(ProgramId, Name.c_str()));
244 if (hInstance == -1)
continue;
246 glEnableVertexAttribArray(hInstance);
247 glVertexAttribPointer(hInstance, 4, AttributeTypes[Name].second,
248 GL_FALSE, _Stride, (
void*)(BlockSize * i));
249 glVertexAttribDivisor(hInstance, 1);
257 const GLuint m_Index;
264 const ::std::size_t _Size,
266 const GLuint _Index =
static_cast<GLuint
>(-1)) :
270 glGenBuffers(1, &m_BufferId);
272 glBufferData(m_Type,
static_cast<GLsizeiptr
>(_Size), _pData, _Usage);
275 const auto Error = glGetError();
276 if (Error != GL_NO_ERROR)
278 throw STD_EXCEPTION <<
"Create buffer error: " << Error;
283 Buffer(
const T * _pData, const ::std::size_t _Size) :
284 Buffer(GL_UNIFORM_BUFFER, _pData, _Size, GL_DYNAMIC_DRAW, Support<T>::Index)
289 Buffer(
const Buffer &) =
delete;
290 Buffer(Buffer &&) =
delete;
291 Buffer & operator= (
const Buffer &) =
delete;
292 Buffer & operator= (Buffer &&) =
delete;
294 ~Buffer(
void)
noexcept
296 glDeleteBuffers(1, &m_BufferId);
301class OpenGLCommonShader::ConstantBuffer :
302 public GraphicApi::Constants::Data<T>
305 void Update(
void)
const override
307 const auto ProgramId = glGetProgramId();
309 Support<T>::Update(ProgramId, Constants::Data<T>::m_Data);
312 TODO(
"Использование uniform-буфера");
339OpenGLCommonShader::OpenGLCommonShader(
340 const Data_t & _Data,
341 const String_t & _PreVersion,
342 const ::std::string & _ShaderHeader) :
343 OpenGLCommon{ _Data, _PreVersion },
344 m_pPrograms{ ::std::make_shared<Programs>(_ShaderHeader) }
346 MakeConstants<ConstantBuffer>();
349auto OpenGLCommonShader::GetUsingApi(
void)
const -> String_t
351 const auto UsingApi = OpenGLCommon::GetUsingApi();
353 LOGGER(Info) <<
"GL_VENDOR: " <<
354 (
const char *)glGetString(GL_VENDOR);
355 LOGGER(Info) <<
"GL_RENDERER: " <<
356 (
const char *)glGetString(GL_RENDERER);
357 LOGGER(Info) <<
"GL_SHADING_LANGUAGE_VERSION: " <<
358 (
const char *)glGetString(GL_SHADING_LANGUAGE_VERSION);
360 GLint ExtensionCount = 0;
361 glGetIntegerv(GL_NUM_EXTENSIONS, &ExtensionCount);
363 for (GLint i = 0; i < ExtensionCount; i++)
365 LOGGER(Info) <<
"GL_EXTENSIONS: " <<
366 (
const char *)glGetStringi(GL_EXTENSIONS,
static_cast<GLuint
>(i));
372void OpenGLCommonShader::PresentFrame(
void)
374 OpenGLCommon::PresentFrame();
379 while (glGetError() != GL_NO_ERROR) {}
382auto OpenGLCommonShader::CreateCamera(
const ComponentPtr_t & _pComponent) -> Render_t
384 const auto CameraRender = (_pComponent->Kind == uT(
"Perspective")) ?
385 GetCameraPerspective(_pComponent) : GetCameraOrthographic(_pComponent);
387 const auto CameraId = _pComponent->Id;
398 inline void Bind(
void)
const
400 GLint CurrentFrameBufferId = 0;
401 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &CurrentFrameBufferId);
402 m_CurrentFrameBufferId =
static_cast<GLuint
>(CurrentFrameBufferId);
404 glBindFramebuffer(GL_FRAMEBUFFER, m_Id);
407 inline void Unbind(
void)
const
409 glBindFramebuffer(GL_FRAMEBUFFER, m_CurrentFrameBufferId);
414 mutable GLuint m_CurrentFrameBufferId = 0;
417 FrameBuffer(
void)
noexcept
419 glGenFramebuffers(1, &m_Id);
421 FrameBuffer(
const FrameBuffer &) =
delete;
422 FrameBuffer(FrameBuffer &&) =
delete;
423 FrameBuffer & operator= (
const FrameBuffer &) =
delete;
424 FrameBuffer & operator= (FrameBuffer &&) =
delete;
425 ~FrameBuffer(
void)
noexcept
427 glDeleteFramebuffers(1, &m_Id);
431auto OpenGLCommonShader::CreateBkSurface(
432 const ComponentPtr_t & _pComponent) -> Render_t
435 using Size_t = ::std::pair<GLint, GLint>;
436 using fnBkSurfaceSize_t = ::std::function<Size_t(
void)>;
438 const auto pBkSurface = _pComponent;
440 const fnBkSurfaceSize_t GetBkSurfaceSize = [=](void)
442 GLint Viewport[4] = { 0 };
443 glGetIntegerv(GL_VIEWPORT, Viewport);
445 const int Width =
static_cast<int>(Viewport[2]);
446 const int Height =
static_cast<int>(Viewport[3]);
448 (*pBkSurface)[uT(
"width")] = Width;
449 (*pBkSurface)[uT(
"height")] = Height;
451 return Size_t{
static_cast<GLint
>(Width),
static_cast<GLint
>(Height) };
454 const auto Size = GetBkSurfaceSize();
455 const auto Width = Size.first;
456 const auto Height = Size.second;
458 const auto pFrameBuffer = ::std::make_shared<FrameBuffer>();
459 pFrameBuffer->Bind();
461 ::std::vector<GLenum> AttachmentIndexes;
462 ::std::vector<::std::pair<ComponentPtr_t, Texture::Ptr_t>> Textures;
464 const auto DoDataTexture = [&](
const ComponentPtr_t & _pDataTexture)
466 (*_pDataTexture)[uT(
"width")] = Width;
467 (*_pDataTexture)[uT(
"height")] = Height;
469 const Component::Texture TextureData{ *_pDataTexture, uT(
"diffuse") };
471 const auto pTexture = ::std::make_shared<Texture>(TextureData);
472 Textures.push_back({ _pDataTexture, pTexture });
474 if (pTexture->m_Format != GL_DEPTH_COMPONENT)
476 const auto Attachment = GL_COLOR_ATTACHMENT0 +
477 static_cast<unsigned int>(AttachmentIndexes.size());
478 AttachmentIndexes.push_back(Attachment);
479 glFramebufferTexture2D(GL_FRAMEBUFFER, Attachment, GL_TEXTURE_2D,
480 pTexture->m_TextureId, 0);
484 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
485 GL_TEXTURE_2D, pTexture->m_TextureId, 0);
488 (*_pDataTexture)[uT(
"entity")].Default(pTexture);
491 CapturingServiceComponent::Process(_pComponent,
492 { { uT(
"Texture"), DoDataTexture } });
494 const auto FramebufferStatus = glCheckFramebufferStatus(GL_FRAMEBUFFER);
495 pFrameBuffer->Unbind();
497 if (FramebufferStatus != GL_FRAMEBUFFER_COMPLETE)
499 throw STD_EXCEPTION <<
"Create Framebuffer fail: " << _pComponent->Id;
504 const auto [Width, Height] = GetBkSurfaceSize();
506 if (m_IsResizeWindow)
508 for (
const auto & Texture : Textures)
510 (*Texture.first)[uT(
"width")] = Width;
511 (*Texture.first)[uT(
"height")] = Height;
512 Texture.second->MakeContent(Width, Height,
nullptr);
516 pFrameBuffer->Bind();
517 glDrawBuffers(
static_cast<GLsizei
>(AttachmentIndexes.size()),
518 AttachmentIndexes.data());
522auto OpenGLCommonShader::CreateState(
const ComponentPtr_t & _pComponent) -> Render_t
524 if (_pComponent->Kind == uT(
"AlphaTest"))
return nullptr;
526 return OpenGLCommon::CreateState(_pComponent);
529auto OpenGLCommonShader::CreateTexture(
const ComponentPtr_t & _pComponent) -> Render_t
531 using BufferMapper_t = cbBufferMap_t<const void>;
533 const auto pTextureDataComponent = CapturingServiceComponent::Get(_pComponent,
534 { { uT(
"Texture"), _pComponent } })[0];
536 const auto pTextureData =
537 ::std::make_shared<Component::Texture>(*pTextureDataComponent, uT(
"diffuse"));
539 ::std::function<GLint(
void)> GetTexMinFilter =
540 [=](void) {
return m_TexParameters.MinFilter; };
542 Texture::Ptr_t pTexture =
543 (*pTextureDataComponent)[uT(
"entity")].Default(Texture::Ptr_t{});
544 if (pTexture ==
nullptr)
546 pTexture = ::std::make_shared<Texture>(*pTextureData);
548 if (pTextureData->IsUsingMipmapping)
550 GetTexMinFilter = [](void) {
return GL_LINEAR_MIPMAP_LINEAR; };
553 glGenerateMipmap(GL_TEXTURE_2D);
554 pTexture->Bind(
false);
559 (*pTextureDataComponent)[uT(
"entity")] = Texture::Ptr_t{};
562 const Render_t TextureRender = [=](void)
564 const auto Index = pTexture->m_Destination.first;
566 glActiveTexture(GL_TEXTURE0 + Index);
569 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GetTexMinFilter());
570 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, m_TexParameters.MagFilter);
571 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, m_TexParameters.WrapS);
572 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, m_TexParameters.WrapT);
574 const auto ProgramId = glGetProgramId();
576 const auto LocationId = glGetUniformLocation(ProgramId,
577 pTexture->m_Destination.second.c_str());
581 if (LocationId == -1)
return;
583 glUniform1i(LocationId, Index);
586 if (!(*pTextureDataComponent)[uT(
"mapper")].IsType<const BufferMapper_t &>())
588 return TextureRender;
591 const BufferMapper_t cbBufferMapper =
592 (*pTextureDataComponent)[uT(
"mapper")].Default(BufferMapper_t{});
593 const auto pFrameBuffer = ::std::make_shared<FrameBuffer>();
597 if (cbBufferMapper(
nullptr))
599 pFrameBuffer->Bind();
600 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
601 GL_TEXTURE_2D, pTexture->m_TextureId, 0);
603 auto * pData =
reinterpret_cast<uint32_t *
>(pTexture->m_ReadCopyData.data());
605 glReadPixels(0, 0, pTextureData->Width, pTextureData->Height, GL_RGBA,
606 GL_UNSIGNED_BYTE, pData);
609 for (
int y = 0; y < pTextureData->Height / 2; y++)
612 pData + (
static_cast<size_t>(y) * pTextureData->Width);
614 pData + ((
static_cast<size_t>(pTextureData->Height) - y - 1) * pTextureData->Width);
616 for (
int x = 0; x < pTextureData->Width; x++)
618 auto & Up = *(pLineUp + x);
619 auto & Down = *(pLineDown + x);
621 ::std::swap(Up, Down);
625 cbBufferMapper(pData);
626 pFrameBuffer->Unbind();
633auto OpenGLCommonShader::CreateTextureArray(
634 const ComponentPtr_t & _pComponent) -> Render_t
636 const auto pTextureArrayData = CapturingServiceComponent::Get(_pComponent,
637 { { uT(
"TextureArray"), _pComponent } })[0];
639 const Component::Texture TextureData(*pTextureArrayData, uT(
"diffuse"));
640 auto pTexture = ::std::make_shared<Texture>(TextureData,
true);
642 ::std::function<GLint(
void)> GetTexMinFilter =
643 [=](void) {
return m_TexParameters.MinFilter; } ;
644 if (TextureData.IsUsingMipmapping) GetTexMinFilter =
645 [](void) {
return GL_LINEAR_MIPMAP_LINEAR; };
649 const auto Index = pTexture->m_Destination.first;
651 glActiveTexture(GL_TEXTURE0 + Index);
654 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GetTexMinFilter());
655 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, m_TexParameters.MagFilter);
656 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, m_TexParameters.WrapS);
657 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, m_TexParameters.WrapT);
659 const auto ProgramId = glGetProgramId();
661 const auto LocationId = glGetUniformLocation(ProgramId,
662 pTexture->m_Destination.second.c_str());
666 if (LocationId == -1)
return;
668 glUniform1i(LocationId, Index);
672class OpenGLCommonShader::Programs final
677 void Link(
const GLuint _VsShaderId,
const GLuint & _PsShaderId)
679 glAttachShader(Id, _VsShaderId);
680 glAttachShader(Id, _PsShaderId);
683 GLint Result = GL_FALSE;
684 glGetProgramiv(Id, GL_LINK_STATUS, &Result);
685 if (Result == GL_TRUE)
687 Use = [=](void) { glUseProgram(Id); };
693 char InfoLog[512] = { 0 };
694 glGetProgramInfoLog(Id,
sizeof(InfoLog), NULL, InfoLog);
696 LOGGER(Warning) <<
"Link program fail: " << InfoLog;
700 ::std::function<void(
void)> Use;
706 Program(
void) noexcept :
707 Id{ glCreateProgram() }
710 Program(
const Program &) =
delete;
711 Program(Program &&) =
delete;
712 Program & operator= (
const Program &) =
delete;
713 Program & operator= (Program &&) =
delete;
714 ~Program(
void)
noexcept
727 GLint Result = GL_FALSE;
728 glGetShaderiv(Id, GL_COMPILE_STATUS, &Result);
729 if (Result == GL_FALSE)
737 ::std::vector<GLchar> InfoLog(512, 0x00);
738 glGetShaderInfoLog(Id, InfoLog.size(),
nullptr, InfoLog.data());
740 throw STD_EXCEPTION <<
"Compile shader fail "
741 <<
"[header line: " << GetHeaderLines(m_Header) <<
"]: "
747 static ::std::size_t GetHeaderLines(const ::std::string & _Header)
749 ::std::size_t Result = 0;
751 auto itPosition = _Header.cbegin();
754 itPosition = ::std::find(itPosition, _Header.cend(),
'\n');
755 if (itPosition == _Header.cend())
break;
765 Programs & m_Programs;
768 const ::std::string m_Header;
771 Shader(Programs & _Programs,
const GLenum _Type,
772 const GLchar * _Header,
const GLchar * _Body) :
773 m_Programs{ _Programs },
775 Id{ glCreateShader(_Type) },
778 const auto FullShaderBody = ::std::string{ _Header } +_Body;
779 auto pFullShaderBody = FullShaderBody.c_str();
780 glShaderSource(Id, 1, &pFullShaderBody,
nullptr);
782 Shader(
const Shader &) =
delete;
783 Shader(Shader &&) =
delete;
784 Shader & operator= (
const Shader &) =
delete;
785 Shader & operator= (Shader &&) =
delete;
786 ~Shader(
void)
noexcept
788 m_Programs.Clear(Id);
793 using ProgramPtr_t = ::std::shared_ptr<Program>;
794 using Programs_t = ::std::map<GLuint, ::std::map<GLuint, ProgramPtr_t>>;
795 using ShaderPtr_t = ::std::shared_ptr<Shader>;
798 ShaderPtr_t MakeVertex(
const Component::Shader & _ShaderData)
800 using namespace ::alicorn::extension::std;
802 const auto HeaderShaderText =
805 _ShaderData.GetInstanceInput(::Input);
807 const auto BodyShaderText = _ShaderData.Data;
809 return ::std::make_shared<Shader>(*
this, GL_VERTEX_SHADER,
811 "#define COVELLITE_SHADER_VERTEX\r\n" +
812 ::std::string{ ::std::begin(HeaderShaderText), ::std::end(HeaderShaderText) }).c_str(),
813 (::std::string{ ::std::begin(BodyShaderText), ::std::end(BodyShaderText) } +
814 "out Pixel PixelValue;\r\n"
817 " Vertex InputData;\r\n"
818 " InputData.Position = Covellite_VertexPosition;\r\n"
819 " InputData.TexCoord = Covellite_VertexTexCoord;\r\n"
820 " InputData.Extra = Covellite_VertexExtra;\r\n" +
821 _ShaderData.GetInstanceCopyData() +
822 " PixelValue = " + _ShaderData.Entry +
"(InputData);\r\n"
823 " gl_Position = PixelValue.ScreenPos;\r\n"
827 ShaderPtr_t MakePixel(
const Component::Shader & _ShaderData)
829 using namespace ::alicorn::extension::std;
831 const auto HeaderShaderText = ::Predefined + ::Data + ::Input;
832 const auto BodyShaderText = ::std::string{
833 _ShaderData.Data.cbegin(), _ShaderData.Data.cend() };
837 if (_ShaderData.ReturnType ==
"float4" ||
838 _ShaderData.ReturnType ==
"vec4")
841 "out vec4 Covellite_OutPixelColor;\r\n"
844 " Covellite_OutPixelColor = " + _ShaderData.Entry +
"(PixelValue);\r\n"
847 else if (_ShaderData.ReturnType ==
"void")
852 " " + _ShaderData.Entry +
"(PixelValue);\r\n"
860 " Covellite_MultiOutPixelColor = " + _ShaderData.Entry +
"(PixelValue).Target;\r\n"
864 return ::std::make_shared<Shader>(*
this, GL_FRAGMENT_SHADER,
866 "#define COVELLITE_SHADER_PIXEL\r\n" +
867 ::std::string{ ::std::begin(HeaderShaderText), ::std::end(HeaderShaderText) }).c_str(),
869 "in Pixel PixelValue;\r\n" +
873 void Activate(
const ShaderPtr_t & _pShader)
875 if (_pShader->Type == GL_VERTEX_SHADER) m_VsShaderId = _pShader->Id;
876 if (_pShader->Type == GL_FRAGMENT_SHADER) m_PsShaderId = _pShader->Id;
877 if (m_VsShaderId == InvalidId || m_PsShaderId == InvalidId)
return;
879 auto & pProgram = m_Programs[m_VsShaderId][m_PsShaderId];
881 if (pProgram ==
nullptr)
883 pProgram = ::std::make_shared<Program>();
884 pProgram->Link(m_VsShaderId, m_PsShaderId);
890 void Clear(
const GLuint _ShaderId)
892 for (
auto & VertexPrograms : m_Programs)
894 if (VertexPrograms.first == _ShaderId)
896 for (
auto & PixelPrograms : VertexPrograms.second)
898 PixelPrograms.second.reset();
904 for (
auto & PixelPrograms : VertexPrograms.second)
906 if (PixelPrograms.first == _ShaderId)
908 PixelPrograms.second.reset();
915 const ::std::string m_ShaderHeader;
916 const GLuint InvalidId =
static_cast<GLuint
>(-1);
917 GLuint m_VsShaderId = InvalidId;
918 GLuint m_PsShaderId = InvalidId;
919 const uint8_t Align[4] = { 0 };
920 Programs_t m_Programs;
923 explicit Programs(const ::std::string & _ShaderHeader) :
924 m_ShaderHeader(_ShaderHeader +
"#define COVELLITE_SHADER_GLSL\r\n")
928 Programs(
const Programs &) =
delete;
929 Programs(Programs &&) =
delete;
930 Programs & operator= (
const Programs &) =
delete;
931 Programs & operator= (Programs &&) =
delete;
932 ~Programs(
void) =
default;
935auto OpenGLCommonShader::CreateShader(
const ComponentPtr_t & _pComponent) -> Render_t
937 const auto pShaderDataComponent = CapturingServiceComponent::Get(_pComponent,
938 { { uT(
"Shader"), _pComponent } })[0];
940 const Component::Shader ShaderData{ *pShaderDataComponent, ::Default };
942 if (ShaderData.Kind == uT(
"Vertex"))
944 const auto pShader = m_pPrograms->MakeVertex(ShaderData);
949 m_pPrograms->Activate(pShader);
952 else if (ShaderData.Kind == uT(
"Pixel"))
954 const auto pShader = m_pPrograms->MakePixel(ShaderData);
959 m_pPrograms->Activate(pShader);
962# define TEST_CALL_IF(n)
965 TEST_CALL_IF(1) m_pConstants->Update<::Camera>();
974auto OpenGLCommonShader::CreateBuffer(
const ComponentPtr_t & _pBuffer) -> Render_t
976 const auto pBufferData = CapturingServiceComponent::Get(_pBuffer,
977 { { uT(
"Buffer"), _pBuffer } })[0];
979 auto CreateConstantUserBuffer = [&](void) -> Render_t
981 using Type_t = cbBufferMap_t<void>;
983 if (!(*_pBuffer)[uT(
"mapper")].IsType<const Type_t &>())
985 throw STD_EXCEPTION <<
"Unexpected buffer format [" <<
986 "id: " << _pBuffer->Id <<
", " <<
987 "type: " << _pBuffer->Type <<
", " <<
988 "kind: " << _pBuffer->Kind <<
"].";
991 const Type_t cbBufferMapper =
992 (*_pBuffer)[uT(
"mapper")].Default(Type_t{});
995 throw STD_EXCEPTION <<
"Unexpected empty mapper: " << _pBuffer->Id;
998 const ::std::size_t BufferSize =
999 (*_pBuffer)[uT(
"size")].Default((::std::size_t)0);
1000 if (BufferSize == 0)
1002 throw STD_EXCEPTION <<
"Unexpected zero size: " << _pBuffer->Id;
1005 const ::std::string cbName =
1006 (*_pBuffer)[uT(
"name")].Default(::std::string{
"cbUserData" });
1009 ::std::make_shared<BinaryData_t>(BufferSize, (uint8_t)0x00);
1010 const auto pBuffer =
1011 ::std::make_shared<Buffer>(pData->data(), pData->size());
1015 cbBufferMapper(pData->data());
1016 pBuffer->UpdateData(cbName, pData->data(), pData->size());
1020 const auto CreateVertexBuffer = [&](void) -> Render_t
1023 using BufferMapper_t = cbBufferMap_t<Type_t>;
1025 if (!(*pBufferData)[uT(
"content")].IsType<Buffer_t<Type_t>>())
1027 return CreateConstantUserBuffer();
1030 const Component::Buffer<Type_t> Info{ *pBufferData };
1032 const BufferMapper_t & cbBufferMapper =
1033 (*_pBuffer)[uT(
"mapper")].Default(BufferMapper_t{});
1035 if (cbBufferMapper ==
nullptr)
1037 const auto pBuffer = ::std::make_shared<Buffer>(GL_ARRAY_BUFFER,
1038 Info.Data.data(), Info.Data.size() *
sizeof(Type_t), GL_STATIC_DRAW);
1043 pBuffer->SetVertexInputData();
1044 pBuffer->Bind(
false);
1048 const auto pBuffer = ::std::make_shared<Buffer>(GL_ARRAY_BUFFER,
1049 Info.Data.data(), Info.Data.size() *
sizeof(Type_t), GL_DYNAMIC_DRAW);
1051 const auto pData = ::std::make_shared<Buffer_t<Type_t>>(Info.Data);
1057 const auto IsDirty = cbBufferMapper(
nullptr);
1060 cbBufferMapper(pData->data());
1062 pBuffer->UpdateData(pData->data(),
1063 static_cast<size_t>(pData->size() *
sizeof(Type_t)));
1066 pBuffer->SetVertexInputData();
1067 pBuffer->Bind(
false);
1071 return CreateVertexBuffer();
1076 using TransformRender_t = ::std::function<void(
void)>;
1078 const auto GetPreRenderDefaultGeometry = [&](void) -> TransformRender_t
1080 const auto TransformRender = GetPreRenderGeometry(_pComponent);
1084 auto & World = m_pConstants->Get<::Object>().World;
1085 World = ::glm::identity<::glm::mat4>();
1086 TransformRender(World);
1087 World = ::glm::transpose(World);
1091 const auto GetPreRenderStaticGeometry = [&](void) -> TransformRender_t
1093 ::glm::mat4 World = ::glm::identity<::glm::mat4>();
1094 GetPreRenderGeometry(_pComponent)(World);
1095 World = ::glm::transpose(World);
1099 m_pConstants->Get<::Object>().World = World;
1103 const auto GetPreRenderBillboardGeometry = [&](void) -> TransformRender_t
1105 const auto TransformRender =
1106 OpenGLCommonShader::GetPreRenderBillboardGeometry(_pComponent);
1110 auto & World = m_pConstants->Get<::Object>().World;
1111 World = m_pConstants->Get<::Camera>().View;
1112 TransformRender(World);
1113 World = ::glm::transpose(World);
1118 TODO(
"Тест Transform.Static не проверяет, что матрица меняется у РАЗНЫХ объектов");
1121 const auto TransformRender =
1122 (_pComponent->Kind == uT(
"Unknown")) ? GetPreRenderDefaultGeometry() :
1123 (_pComponent->Kind == uT(
"Static")) ? GetPreRenderStaticGeometry() :
1124 (_pComponent->Kind == uT(
"Billboard")) ? GetPreRenderBillboardGeometry() :
1125 throw STD_EXCEPTION <<
"Unexpected transform component: " <<
1126 " [id=" << _pComponent->Id <<
", kind=" << _pComponent->Kind <<
"].";
1130 m_pConstants->Get<::Object>().Extra =
1131 (*_pComponent)[uT(
"extra")].Default(::glm::vec4{});
1134 m_pConstants->Update<::Object>();
1138auto OpenGLCommonShader::CreatePresentBuffer(
const ComponentPtr_t & _pComponent) -> Render_t
1140 using BufferMapperMaxCount_t = ::std::function<bool(
void *)>;
1141 using BufferMapperChangeCount_t = ::std::function<bool(
void *, ::std::size_t &)>;
1143 ComponentPtr_t pIndexBufferData = _pComponent;
1144 ComponentPtr_t pInstanceBufferData =
nullptr;
1146 const auto SaveBuffer = [&](
const ComponentPtr_t & _pBufferData)
1148 if ((*_pBufferData)[uT(
"content")].IsType<Buffer_t<int>>())
1150 pIndexBufferData = _pBufferData;
1152 else if ((*_pBufferData)[uT(
"mapper")].IsType<const BufferMapperMaxCount_t &>())
1154 pInstanceBufferData = _pBufferData;
1156 else if ((*_pBufferData)[uT(
"mapper")].IsType<const BufferMapperChangeCount_t &>())
1158 pInstanceBufferData = _pBufferData;
1162 throw STD_EXCEPTION <<
"Unexpected Presend data component: id = " <<
1167 CapturingServiceComponent::Process(_pComponent,
1169 { uT(
"Buffer"), SaveBuffer },
1172 const Component::Buffer<int> IndexBufferData{ *pIndexBufferData };
1174 const auto pIndexBuffer = ::std::make_shared<Buffer>(GL_ELEMENT_ARRAY_BUFFER,
1175 IndexBufferData.Data.data(), IndexBufferData.Data.size() *
sizeof(
int), GL_STATIC_DRAW);
1176 const auto IndexCount =
static_cast<GLsizei
>(IndexBufferData.Data.size());
1178 if (pInstanceBufferData ==
nullptr)
1182 pIndexBuffer->Bind();
1183 glDrawElements(GL_TRIANGLES, IndexCount, GL_UNSIGNED_INT,
nullptr);
1184 pIndexBuffer->Bind(
false);
1188 const ::std::size_t BufferSize = (*pInstanceBufferData)[uT(
"size")];
1189 if (BufferSize % 16 != 0)
1191 throw STD_EXCEPTION << _pComponent->Id <<
": size % 16 != 0";
1194 const ::std::size_t MaxInstanceCount = (*pInstanceBufferData)[uT(
"count")];
1195 if (BufferSize % MaxInstanceCount != 0)
1197 throw STD_EXCEPTION << _pComponent->Id <<
": size % count != 0";
1200 const auto Stride =
static_cast<GLsizei
>(BufferSize / MaxInstanceCount);
1203 ::std::make_shared<BinaryData_t>(BufferSize, (uint8_t)0x00);
1204 const auto pInstanceBuffer = ::std::make_shared<Buffer>(GL_ARRAY_BUFFER,
1205 nullptr, BufferSize, GL_DYNAMIC_DRAW);
1207 if ((*pInstanceBufferData)[uT(
"mapper")].IsType<BufferMapperMaxCount_t>())
1209 const BufferMapperMaxCount_t cbBufferMapper =
1210 (*pInstanceBufferData)[uT(
"mapper")];
1214 const auto IsDirty = cbBufferMapper(
nullptr);
1217 cbBufferMapper(pData->data());
1218 pInstanceBuffer->SetInstanceData(pData->data(), pData->size(), Stride);
1221 pIndexBuffer->Bind();
1222 glDrawElementsInstanced(GL_TRIANGLES, IndexCount, GL_UNSIGNED_INT,
nullptr,
1223 static_cast<GLsizei
>(MaxInstanceCount));
1224 pIndexBuffer->Bind(
false);
1228 const BufferMapperChangeCount_t cbBufferMapper =
1229 (*pInstanceBufferData)[uT(
"mapper")];
1233 auto InstanceCount = MaxInstanceCount;
1235 const auto IsDirty = cbBufferMapper(
nullptr, InstanceCount);
1238 cbBufferMapper(pData->data(), InstanceCount);
1239 pInstanceBuffer->SetInstanceData(pData->data(), pData->size(), Stride);
1242 InstanceCount = ::std::min(InstanceCount, MaxInstanceCount);
1244 pIndexBuffer->Bind();
1245 glDrawElementsInstanced(GL_TRIANGLES, IndexCount, GL_UNSIGNED_INT,
nullptr,
1246 static_cast<GLsizei
>(InstanceCount));
1247 pIndexBuffer->Bind(
false);
1251auto OpenGLCommonShader::GetCameraCommon(
const ComponentPtr_t & _pComponent) -> Render_t
1253 const auto DisableDepthRender = GetDepthRender(
false,
false,
false);
1255 using Size_t = ::std::tuple<GLint, GLint>;
1256 using fnBkSurfaceSize_t = ::std::function<Size_t(
void)>;
1258 const auto pCamera = _pComponent;
1260 const fnBkSurfaceSize_t GetScaleBkSurfaceSize = [=](void)
1262 const float Scale = (*pCamera)[uT(
"scale")];
1264 const auto Width =
static_cast<GLint
>(Scale * m_Width);
1265 const auto Height =
static_cast<GLint
>(Scale * (m_Height - m_Top));
1267 return Size_t{ Width, Height };
1270 const fnBkSurfaceSize_t GetWindowBkSurfaceSize = [=](void)
1272 return Size_t{ m_Width, m_Height - m_Top };
1275 const fnBkSurfaceSize_t GetUserBkSurfaceSize = [=](void)
1277 const int Width = (*pCamera)[uT(
"width")];
1278 const int Height = (*pCamera)[uT(
"height")];
1280 return Size_t{
static_cast<GLint
>(Width),
static_cast<GLint
>(Height) };
1283 const auto IsScaleBkSurfaceSize =
1284 (*pCamera)[uT(
"scale")].IsType<
float>();
1285 const auto IsUserBkSurfaceSize =
1286 (*pCamera)[uT(
"width")].IsType<
int>() &&
1287 (*pCamera)[uT(
"height")].IsType<
int>();
1289 const auto GetBkSurfaceSize =
1290 (IsScaleBkSurfaceSize) ? GetScaleBkSurfaceSize :
1291 (IsUserBkSurfaceSize) ? GetUserBkSurfaceSize :
1292 GetWindowBkSurfaceSize;
1294 const auto [Width, Height] = GetBkSurfaceSize();
1299 glViewport(0, 0, Width, Height);
1303 glBindFramebuffer(GL_FRAMEBUFFER, 0);
1305 DisableDepthRender();
1307 glDisable(GL_BLEND);
1308 glDisable(GL_DITHER);
1310 glEnable(GL_CULL_FACE);
1311 glCullFace(GL_BACK);
1312 glFrontFace(GL_CCW);
1314 const auto [Width, Height] = GetBkSurfaceSize();
1316 glViewport(0, 0, Width, Height);
1321 const ComponentPtr_t & _pComponent) -> Render_t
1323 const auto CommonRender = GetCameraCommon(_pComponent);
1325 const auto ServiceComponents = CapturingServiceComponent::Get(_pComponent,
1334 GLfloat Viewport[4] = { 0 };
1335 glGetFloatv(GL_VIEWPORT, Viewport);
1338 TODO(
"Тест не проверяет возможность изменения смещения во время работы программы");
1339 const Component::Position Offset{ *ServiceComponents[0] };
1341 auto & Matrix = m_pConstants->Get<::Camera>();
1343 Matrix.Projection = ::glm::transpose(::glm::ortho(
1344 Viewport[0] + Offset.X,
1345 Viewport[0] + Viewport[2] + Offset.X,
1346 Viewport[1] + Viewport[3] + Offset.Y,
1347 Viewport[1] + Offset.Y,
1349 Matrix.View = ::glm::transpose(::glm::identity<::glm::mat4>());
1350 Matrix.ViewInverse = ::glm::transpose(
1351 ::glm::inverse(::glm::identity<::glm::mat4>()));
1353 (*_pComponent)[uT(
"view")] = Matrix.View;
1354 (*_pComponent)[uT(
"projection")] = Matrix.Projection;
1358auto OpenGLCommonShader::GetCameraPerspective(
1359 const ComponentPtr_t & _pComponent) -> Render_t
1361 const auto CommonRender = GetCameraCommon(_pComponent);
1363 const auto ServiceComponents = CapturingServiceComponent::Get(_pComponent,
1373 GLfloat Viewport[4] = { 0 };
1374 glGetFloatv(GL_VIEWPORT, Viewport);
1376 auto & Matrix = m_pConstants->Get<::Camera>();
1380 const auto AngleY = (float)(*_pComponent)[uT(
"fov")].Default(90.0f) *
1381 ::alicorn::extension::cpp::math::Constant<float>::DegreeToRadian;
1382 const float zNear = (*_pComponent)[uT(
"znear")].Default(0.01f);
1383 const float zFar = (*_pComponent)[uT(
"zfar")].Default(200.0f);
1385 Matrix.Projection = ::glm::transpose(::glm::perspectiveFovRH(AngleY,
1386 Viewport[2], Viewport[3], zFar, zNear));
1391 const Component::Position Look{ *ServiceComponents[0] };
1393 const auto GetEye = [&](void) -> ::glm::vec3
1396 const float Distance = (*_pComponent)[uT(
"distance")].Default(0.0f);
1401 const Component::Position Rot{ *ServiceComponents[1] };
1403 ::glm::mat4 Transform = ::glm::identity<::glm::mat4>();
1405 Transform = ::glm::translate(Transform,
1406 ::glm::vec3{ Look.X, Look.Y, Look.Z });
1407 Transform = ::glm::rotate(Transform,
1408 Rot.Z, ::glm::vec3{ 0.0f, 0.0f, 1.0f });
1409 Transform = ::glm::rotate(Transform,
1410 Rot.Y, ::glm::vec3{ 0.0f, 1.0f, 0.0f });
1411 Transform = ::glm::rotate(Transform,
1412 Rot.X, ::glm::vec3{ 1.0f, 0.0f, 0.0f });
1414 return Transform * ::glm::vec4{ Distance + 0.1f, 0.0f, 0.0f, 1.0f };
1417 const auto View = ::glm::lookAtRH(
1419 ::glm::vec3{ Look.X, Look.Y, Look.Z },
1420 ::glm::vec3{ 0.0f, 0.0f, 1.0f });
1422 Matrix.View = ::glm::transpose(View);
1423 Matrix.ViewInverse = ::glm::transpose(::glm::inverse(View));
1425 (*_pComponent)[uT(
"view")] = Matrix.View;
1426 (*_pComponent)[uT(
"projection")] = Matrix.Projection;
static ComponentPtr_t Make(const SourceParams_t &)
Функция создания объектов компонентов.
Определения Component.inl:29
Render_t GetCameraOrthographic(const ComponentPtr_t &)
Определения OpenGLCommonShader.cpp:1320
Render_t CreateTransform(const ComponentPtr_t &) override
Определения OpenGLCommonShader.cpp:1074
Класс входит в проект Covellite.Api Класс формата вертексного буфера.
Определения Vertex.hpp:34